Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The steppe chieftains are titled Khans, serving as both statesmen and generals. They have discovered the advantages of leading from behind, urging their fellows on before them. Before a battle it is customary for them to mingle with the soldiers, goading them on with threats, promises, insults or just primal bellows. Anything to spur them into a towering rage. Nearly everyone who has fought the orcs of the steppe has spoke of the unnerving roars of the orcish leaders.
Despite this, Khans are more then ready to enter the fray against any especially audacious enemy that seeks to challenge them. Often, while retaining their flail, they focus on using the axe as they are considered too valuable an asset to risk in daredevil charges.
Notas Especiales: El liderazgo de esta unidad permite que las unidades del mismo bando próximas a ésta hagan más daño en combate, aunque esto sólo se aplica a unidades de menor nivel. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.
Procede de: | Steppe Vanguard |
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Se convierte en: | |
Coste: | 40 |
PV: | 68 |
Movimiento: | 5 |
PX: | 150 |
Level: | 3 |
Alineamiento: | caótico |
ID | XRPG Steppe Khan |
Habilidades: | allied leadership |
flail de impacto | 15 - 2 cuerpo a cuerpo | dread | |
hacha de batalla de corte | 10 - 4 cuerpo a cuerpo |
Resistencias: | |
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de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | -20% |
de frío | 20% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 2 | 30% |
Arrecife costero | - | 0% |
Bosque | 2 | 60% |
Campo de setas | 3 | 40% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 1 | 40% |
Cueva | 2 | 40% |
Impenetrable | 99 | 90% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 3 | 50% |
Pantano | 3 | 30% |